MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.010 fWaveSmoothing=0.900 fWaveParam=1.000 fModWaveAlphaStart=0.500 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=2.155 fWarpScale=0.591 fZoomExponent=1.00016 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00001 dy=0.00001 warp=8.31106 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.600 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.005 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.100 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=1.500 mv_r=0.000 mv_g=0.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=1.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=1.800 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=1.800 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=1.800 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1= per_frame_2=// the möbius transformation per_frame_3=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector per_frame_4=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c per_frame_5=// so a/c and mu can be calculated outside of the shader per_frame_6= per_frame_7=//before inversion per_frame_8= per_frame_9=scale = 1; per_frame_10=angle = time*.2; per_frame_11=translation_x = 0; per_frame_12=translation_y = 0.12; per_frame_13= per_frame_14=a_r = cos(angle)*scale; per_frame_15=a_i = sin(angle)*scale; per_frame_16=b_r = translation_x; per_frame_17=b_i = translation_y; per_frame_18= per_frame_19=//complex inverted per_frame_20=scale = 1; per_frame_21=angle = sin(time*0.1337)*0.3; per_frame_22=translation_u = 0; per_frame_23=translation_v = -0.2; per_frame_24= per_frame_25=// c per_frame_26=q15 = cos(angle)*scale; per_frame_27=q16 = sin(angle)*scale; per_frame_28= per_frame_29=// d per_frame_30=q17 = translation_u; per_frame_31=q18 = translation_v; per_frame_32= per_frame_33=// c^(-1) per_frame_34=c_inv_r = q15/(q15*q15+q16*q16); per_frame_35=c_inv_i = q16/(q15*q15+q16*q16); per_frame_36= per_frame_37=// a*c^(-1) per_frame_38=q11 = (a_r*c_inv_r - a_i*c_inv_i); per_frame_39=q12 = (a_r*c_inv_i - a_i*c_inv_r); per_frame_40= per_frame_41=// (bc-ad) per_frame_42=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18); per_frame_43=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17); per_frame_44= per_frame_45=// mu*c^(-1) per_frame_46=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i; per_frame_47=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r; warp_1=`sampler sampler_sunrise; warp_2=`shader_body warp_3=`{ warp_4=`uv = 0.5 + (uv-0.5)*0.85; warp_5=` ret = tex2D( sampler_sunrise, saturate(uv) ).xyz; warp_6=`} comp_1=`sampler sampler_sunrise; comp_2=`shader_body comp_3=`{ comp_4=` comp_5=`float2 ac = float2(q11,q12); comp_6=`float2 mu = float2(q13,q14); comp_7=`float2 c = float2(q15,q16); comp_8=`float2 d = float2(q17,q18); comp_9=` comp_10=`float2 z = (uv-0.5); comp_11=` comp_12=`// (c*z + d) comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d; comp_14=`// mu/(cz+d) comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac; comp_16=` comp_17=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99; comp_18=` comp_19=`uv = moebius; comp_20=` comp_21=`ret = GetBlur1(uv); comp_22=`} comp_23=`